Research

=Research on Technology Use in the Classroom=


 * Learning goals need to be clearly stated before the technology is used (results in 23 percentile point gain)
 * When integrated effectively, leads to increased student learning, understanding and achievement, and motivation to learn
 * Encourages collaboration and problem-solving skills
 * Gives students more control over their learning by promoting analytical, critical thinking and collaboration (constructivist approach)
 * Tends to move classrooms from teacher-dominated to student-centered
 * Provides differentiation opportunities in regard to skill levels, interests and learning styles
 * Proven to be especially effective with at-risk and special needs students
 * nonjudgmental
 * multisensory learning with images, sounds, and symbols
 * Aligns with top categories on Bloom's taxonomy - students create complex multimedia products, use advanced networking, and collaborate on projects to analyze, evaluate and create
 * Technology only effective if used by an experienced classroom teacher (at least 2 years) who has been trained sufficiently in the use of the technology
 * Need to use the chosen technology a lot for students to experience success, so just pick 2 or 3 applications and stick with them

**Statistics**

 * Nonlinguistic Representation can result in 27 percentile point gain in achievement
 * Summarizing, Brainstorming, and Notetaking tools can result in a 34 percentile point gain in achievement
 * Frequent feedback can result in 23 percentile point gain in achievement

Research from //Using Technology with Classroom Instruction that Works// by Pitler, Hubbell, Kuhn, & Malenoski (2007), based on the work of Robert Marzano.